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Post by callmebridge on Jul 14, 2009 8:28:44 GMT -5
Has anyone tried a Ginger Snaps rpg? As a setting or just writing up Ginger and Brigitte as characters? Did you write it up for an existing system or make your own?
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Post by Zack Flak on Jul 15, 2009 6:39:26 GMT -5
I mastered an RPG for my brother that was based on GS a few months ago. My style is to fly by the seat of my pants. No pen, no paper, no dice, just make it up as I go and let the story tell itself. He played an original character who arrived in Bailey Downs with not but the shirt on his back and he slowly ended up meeting most of the GS characters. Before the game was over, he had solved a murder mystery.
Brigitte and Ginger have also appeared in a few other RPGs of ours as well.
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Boehlke
Alpha Wolf
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Wild things in the North Eastern Valley
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Post by Boehlke on Jul 16, 2009 12:23:08 GMT -5
I've never thought of it actually. I play a lot of World of Darkness, and I can see GS fin into that nicely, Just tweak the Werewolf rules a bit and it would be pretty awesome.
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Post by Broken-Wings on Jul 17, 2009 0:14:58 GMT -5
I'm so lost with this.... =/ Anyone care to explain?
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Boehlke
Alpha Wolf
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Wild things in the North Eastern Valley
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Post by Boehlke on Jul 17, 2009 7:26:43 GMT -5
Alright, I'll try to elaborate, I'll explain the World of Darkness Pen and Paper game. I hope I can make you understand why it would be cool to play a GS game in the setting of World of Darkness. What is explained underneath is true for most Pen and Paper games, such as D&D and others. The World of Darkness though is a Horror game, D&D is not necessarily so. Plus, the rules are less intricate and there are less dice rolls in The World of Darkness. World of Darkness is also more about dialog and social interaction than fighting contrary to D&D that most of times end up being a dice roll fest out of proportions while stabbing all the creatures you see. We can’t know when humans first started telling stories, or why. But it’s a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. Indeed, some of the most ancient stories that are still told today grapple with the biggest mysteries of all — life, death, creation, redemption and the ongoing struggle of good versus evil. The World Of Darkness is a Storytelling game, because it’s an opportunity for you to participate in the deeply human endeavor of telling stories. The stories told in this game are set in the World of Darkness. It’s a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one’s eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders. The Elements of Stylish Horror The World of Darkness presents rules for playing a type of roleplaying game called Storytelling. In this type of game, the traditional elements of a story — theme, mood, plot and character — are more important than the rules themselves. The rules serve to help you tell stories about your characters in an interactive experience. They help prevent arguments and provide a solid basis for handling elements of chance, but they don’t overshadow the story itself. The triumphs and tragedies of your characters as they try to survive and even thrive in the World of Darkness are the main focus, not dice rolls or lists of traits. Storytelling games involve at least two, although preferably four or more players. Everybody involved in the game participates in telling a group story — the players create and act out the roles of their characters, and the Storyteller creates and reveals the plot, introducing allies and antagonists with which the players’ characters interact. The players’ choices throughout the course of the Storytelling experience alter the plot. The Storyteller’s job isn’t to defend his story from any attempt to change it, but to help create the story as events unfold, reacting to the players’ choices and weaving them into a greater whole, introducing secondary characters and exotic settings. In order to play the supernatural creatures that inhabit The World of Darkness, you must purchase a companion book such as Vampire: The Requiem or Werewolf: The Forsaken. There are many game lines withing The World of Darkness. Makes more sense to you now?
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Post by Broken-Wings on Jul 17, 2009 11:43:12 GMT -5
Ohhhhh! I definitely get it now! Thanks Boe!
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Boehlke
Alpha Wolf
2nd in command
Wild things in the North Eastern Valley
Posts: 1,505
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Post by Boehlke on Jul 19, 2009 12:07:24 GMT -5
haha, great! I'm such a geek.. xD
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Post by Broken-Wings on Jul 19, 2009 14:27:00 GMT -5
That's okay, geeks are great! I enjoy being a bit of one myself.
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Post by epiklow on Jan 31, 2010 19:21:50 GMT -5
Hahaha I remember a loooong time ago on Neopets (yes Neopets, they were awesome in their day) there were role playing games. Some were just plain weird, but most of them were fun.
It would start off by the first person would pick the setting, such as a cold winter's night, Barbra's house. Then they would describe their character such as, A Barbie blonde haired little girl named Ghost walks towards the front door. Braces cover the top and bottom row of her teeth. She peers over at the area that leads into the basement, then towards the door. Someone is knocking.
And then everyone else would pick a GS character to be.
We should all play one day! Someone else pick the setting though hahah. That one seems boring.
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nat
Growing Tail
Posts: 365
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Post by nat on Jan 31, 2010 19:43:53 GMT -5
I never really got into the role-playing scene, but I did grow up with Choose Your Own Adventure Books.
How does this work for a scene?
Open upon a snowy forest. Blood glistens all around. From the trees hangs the remains of one John Doe. His legs, gone. Wolves howl in the distance. It's such a terrifying scene that you don't realize you're bleeding yourself. Looking around you don't see anyone, but you have this awful feeling that you are being hunted.
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Boehlke
Alpha Wolf
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Wild things in the North Eastern Valley
Posts: 1,505
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Post by Boehlke on Feb 1, 2010 6:59:40 GMT -5
I was a bit reluctant toward pen and paper games myself when I first tried. But it is like reading a damn good book, or watching a damn good movie, or playing a damn good computer game. (If the storyteller is good) The difference between it all is that you get to choose exactly what to do. And that is simply way too good to pass up on. Not to talk about the social aspects of the game. A bunch of friends coming together to do this. Priceless if you ask me. After a few short "chronicles" as we call them, game session,. As a player I ended up in the Storyteller chair, and have been there ever since. Apparently I have a nack for plot making @ Nat That scene sounded awesome. The character should have slight amnesia, so she has to figure out how she ended up out there, what is going on and so forth. I see the potential for a good drama/personal horror flick in this
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nat
Growing Tail
Posts: 365
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Post by nat on Feb 2, 2010 3:08:44 GMT -5
I done good...
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Boehlke
Alpha Wolf
2nd in command
Wild things in the North Eastern Valley
Posts: 1,505
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Post by Boehlke on Feb 2, 2010 8:56:54 GMT -5
HAhahahahhahahhah! Gee, I almost wet my pants!
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Post by †Wicky Wicked† on Feb 2, 2010 9:22:59 GMT -5
Hahaha that picture is so funny!!
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nat
Growing Tail
Posts: 365
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Post by nat on Feb 2, 2010 19:16:41 GMT -5
He's an accomplished sand-eater. What's not to enjoy? ;D
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Post by epiklow on Feb 10, 2010 14:16:50 GMT -5
LMAO I think I see a bit of sand on his lips. Kids, don't eat sand.
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Post by †Wicky Wicked† on Feb 10, 2010 16:53:54 GMT -5
Haha yeah I see it too. He looks like he should be sitting on the toilet
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Post by maliceinwonderland on Feb 12, 2010 21:51:54 GMT -5
That pic is nothing less than epic.
I wish I still had my D&D group. Something like The World of Darkness GS style would be bloody wicked.
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Boehlke
Alpha Wolf
2nd in command
Wild things in the North Eastern Valley
Posts: 1,505
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Post by Boehlke on Feb 13, 2010 10:07:54 GMT -5
Yes, it would be bloody wicked. One problem, players would not want to play a game where they know they're going to die... ehh. At least few I know would want to play a game like that. Most are D&D power players. Bah... That's sooo boring.
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Post by epiklow on Feb 16, 2010 20:41:43 GMT -5
If everyone ever wants to try, I wouldn't mind being a character that dies lolz.
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